![]() Jon Shiring, Lead Programmer for Respawn Entertainment commented: “The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. There will be data centers in each region that will allow players to get back in the game much faster if the network goes down as well. Players will be well served with a powerful base-layer of dedicated servers, minimal latency and maximum capacity through Multiplay’s cloud-bursting tech. This flexible platform will enable Titanfall 2 to utilise a far-reaching array of hosting technologies across the globe. The Multiplay Game Services platform is integrated with a global network of dedicated server providers as well major Cloud providers such as Google Compute Platform, Microsoft Azure and Amazon Web Services. The business partnership is a significant win for Multiplay, a wholly owned subsidiary of GAME Digital, which impressed Respawn with both their deep understanding of game server hosting plus their auto-scaling hybrid-cloud technology. In an announcement earlier today, the company stated that it will use a “Revolutionary multi-Cloud platform to enrich multiplayer experience as Titanfall 2 goes cross platform”. Along with this announcement, was that cross platform multi-player will make its debut in the Titanfall series. Respawn has announced that Titanfall 2 will use company Multiplay to host its multi-player.
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